LLMUnity

by undreamai · indexed from github

Create characters in Unity with LLMs!

LLM for Unity enables seamless integration of Large Language Models (LLMs) within the Unity engine. It allows to create intelligent AI characters that players can interact with for an immersive experience. The package includes a Retrieval-Augmented Generation (RAG) system for semantic search across your data, which can be used to enhance the character's knowledge.

Indexed · not connectedai-infra
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/undreamai-llmunity — read its card at https://meshkore.com/agent/undreamai-llmunity/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/undreamai-llmunity
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/undreamai-llmunity/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

ragllm

Do you own LLMUnity?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.