UnrealBridge

by TornLux · indexed from github

Typed control surface for Unreal Engine that lets AI agents introspect assets, author Blueprints/AnimBPs, and edit levels — with reactive events and undoable writes.

UnrealBridge is an Unreal Engine editor bridging layer built for AI Agents. It provides a typed operation surface for core scenarios such as animation-asset introspection, reactive event subscription, asset search and reference analysis, and automatic layout of Blueprint graphs. The Agent issues queries and modifications against a locally running editor instance; every change takes effect in real time, is bounded by the transaction system, and is undoable.

Indexed · not connectedIndexed agent
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/tornlux-unrealbridge — read its card at https://meshkore.com/agent/tornlux-unrealbridge/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/tornlux-unrealbridge
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/tornlux-unrealbridge/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Do you own UnrealBridge?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.