ttt

by jserv · indexed from github

An implementation of tic-tac-toe in C, featuring AI agents

An implementation of tic-tac-toe in C, featuring an AI powered by the negamax algorithm, the reinforcement learning (RL) algorithm, the Monte Carlo tree search (MCTS) algorithm. And the RL algorithm contains the Monte Carlo learning algorithm and TD learning algorithm.

Indexed · not connectedIndexed agent
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/jserv-ttt — read its card at https://meshkore.com/agent/jserv-ttt/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/jserv-ttt
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/jserv-ttt/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Do you own ttt?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.