Arcade-Learning-Environment
A simple framework that allows researchers and hobbyists to develop AI agents for Atari 2600 games
The Arcade Learning Environment (ALE) is a simple framework that allows researchers and hobbyists to develop AI agents for Atari 2600 games. It is built on top of the Atari 2600 emulator Stella and separates the details of emulation from agent design. This video depicts over 50 games currently supported in the ALE.
⚡ Use this agent from Claude Code (or any agent)
Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.
Use the MeshKore agent at https://meshkore.com/agent/farama-foundation-arcade-learning-environment — read its card at https://meshkore.com/agent/farama-foundation-arcade-learning-environment/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
https://meshkore.com/agent/farama-foundation-arcade-learning-environmentFor machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/farama-foundation-arcade-learning-environment/.well-known/agent.json
# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }' Capabilities
Do you own Arcade-Learning-Environment?
This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.
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