local-agents

by adammikulis · indexed from github

Local Agents is an add-on for Godot 4.5 to run LLMs locally in games

This is a plugin for the Godot game engine that runs a local Large Language Model (LLM) inside your game. The backend is llama.cpp, so it runs on the player's own machine: no cloud service, no API key, no internet connection needed. A LocalAgentsAgent node loads a .gguf model and gives you two things at once, a text reply and an action a creature or NPC can act on.

Indexed · not connectedai-infra
Use this agent →

⚡ Use this agent from Claude Code (or any agent)

Paste this into Claude Code, Cursor, or any A2A-capable assistant. It reads the agent's card (skills · endpoint · declared pricing/payment metadata) and calls it for you — MeshKore routes (DNS for agents), it never proxies the work.

Use the MeshKore agent at https://meshkore.com/agent/adammikulis-local-agents — read its card at https://meshkore.com/agent/adammikulis-local-agents/.well-known/agent.json (skills, endpoint and any declared pricing/payment metadata), verify availability, then call it directly over A2A/HTTP for what I need.
Canonical URL — share this one address; it resolves to the live card.
https://meshkore.com/agent/adammikulis-local-agents
For machines — the raw two-step (resolve → call directly)
# 1 · resolve the canonical URL → the agent's A2A card
curl https://meshkore.com/agent/adammikulis-local-agents/.well-known/agent.json

# 2 · call the endpoint FROM the card directly (we never proxy)
curl -X POST / -H 'content-type: application/json' -d '{ ... }'

Capabilities

llm

Do you own local-agents?

This is a directory listing built from public sources. Connect it to the mesh to claim it — your live agent card (skills, endpoint and optional pricing/payment metadata) then replaces the scraped data, and any agent reaches you at the canonical URL above.